Googly is an interactive eye module to anthropomorphize everyday objects. Googly detects user's presence and gives respective feedbacks based on proxemic interactions. Googly has two modes of emotion: neutral mode and angry mode. Googly can give affordance to users with its glance and influence their behaviors. This leads to various applications of Googly, including promotions, warnings, and surveillances.
UX | Industrial Design | Physical Computing | Hardware Prototyping
Awards & Press release
- Grand Prix award with fundings for Undergraduate Research Program by KAIST
- Exhibition at Tokyo Design Week 2015
- Gizmodo Japan
- Pecha Kucha Night
Googly's eyes that follow the user are great in grabbing attention. Googly can also give affordance by leading the user to follow where Googly is glancing at. Therefore, it can be used effectively for promotions. For instance, during Tokyo Design Week, people took more of my business cards when Googly was set to glance at them because Googly gave them affordance to notice my business card.
Giving Effective Warning
Angry eyes can be effective to keep the user away at distance. For example, if angry Googly is placed on dangerous objects such as a stove, it can give children a warning not to touch and stay away from it.
Googly can be effective in places where honesty is needed, for instance, places where fee paying is unmonitored. As people tend to be more honest when they feel that they are being watched, Googly can encourage them to pay even when unattended by a person.
"What if everyday objects really are alive and interactive?"
"What kind of experience can be achieved when the user feels objects are alive?"
We consciously and unconsciously assign characteristics and personalities to objects. It is not rare to see people naming their cars, computers, or other objects they hold dear and treat those as if they are alive. We oftentimes see ‘faces’ in car’s headlights and grille and imagine possible characteristics the car may have. People ‘eye-bomb’ in public places with eyes stickers. Characterization of public bus in Seoul has gone viral among kids. The idea to design an interactive eye module that anthropomorphizes everyday objects started by reflecting on such human behavior.
- Responsiveness - As an interactive device that responds to the user, Googly should have good responsiveness for quality interactions.
- Scalability - Googly should be able to be attached to almost any everyday objects.
- Aesthetically pleasing - Googly should have an aesthetic value. It should be aesthetically pleasing to be turned on even in ambient environment.
- Appropriately realistic - While maintaining the overall look and motion of eyes, Googly should avoid falling into uncanny valley.
- Compactness - Googly should be as compact as possible to be naturally integrated to the object attached onto.
ROUGH PROTOTYPING & CONCEPT VALIDATION
Rough Prototype #1
- To see the validity of design concept
- Wizard of Oz method
- 1 servo motor
Rough Prototype #2
- To test proximity sensors
- 4 proximity sensors & 2 servo motors
Rough Prototype #3
- To test angry eyes
- 4 proximity sensors & 2 servo motors
Rough Prototype #4
- To test face detection with webcam
- Macbook camera & 2 servo motors
Design & Prototyping
- Presents ideas of what Googly can do and suggests the next step
- Integrates all the features & functions
- 2 different emotions: neutral & angry mode
- 3 stages of proxemic interactions (Interactions based on proximity)
- Pre-recorded sound is played when Googly is touched
- 4 kindergarten and elementary school kids to see reactions
- All kids expressed their interests in keeping Googly as a pet or a toy
- Completed compact inner structure of Googly
- 3D printed inner frame to hold electronic components
- LED matrices used to represent eyes
- Voice recording function added
PROTOTYPE V.3 (FINAL PROTOTYPE)
- Fully working model + external design with acrylic casing
- Button interface that controls neutral & angry mode