Affinity Diagramming
- Helps identifying insights and pain points
- Stimulates new thinking patterns
- Builds a common understanding within the team
Paper Prototyping
- Quick iteration
- Easy and low cost to make
- Can receive constructive feedbacks on the usability itself, rather than being caught on the visual details
Storyboarding
- Helps understanding how, where, and why the product is used
- Helps envision the future
- Builds empathy for the users
High Fidelity Mockup
- Users can interact with the realistic prototype
- Can test users with visual details and interaction design
- Gives estimation for engineering cost
Concept Mapping
- Helps organize complex information
- Communicates complicated idea visually
- Fosters shared comprehension
Personas
- Allows designers to refer to a concrete representation of users, rather than in an abstract level
- Serves as a summary of potential users
- Can be utilized when generating ideas, storyboarding, prioritizing features, or discussing trade-offs
Stakeholder Map
- Helps understanding the extent and impact of the design
- Guides in planning future user research
- Not only the people who would benefit, but also those who would be affected adversely can be identified
User Journey Map
- Helps identify the important moments for the users when using the product or service
- Can shift the focus to be centered around the user
- Helps design considering the user's actual context of use
Brainstorming
- Helps identify the important moments for the users when using the product or service
- Can shift the focus to be centered around the user
- Helps design considering the user's actual context of use
Focus Group Interview
- Can gather information on a personal level and the group as a whole
- Saves Time and resources compared to individual interviews
- Provides richer ideas and feedbacks through group discussion
Survey
- Efficiently collects a large amount of data in a short period of time
- Result can be statistically processed
- Screening survey helps selecting the users to conduct other research
Wizard of Oz
- Easy to test the validity of a concept
- Low cost than actually building the system and testing
- Especially useful when designing products that lack established design patterns.
Think Aloud
- Inexpensive and fast
- Can even be conducted in early stage of design
- Directly provides information about exactly what the user finds trouble with
Experience Prototyping
- Users get to take active role by experiencing the design
- Inexpensive and fast method to test out ideas
- Helpful in testing out the experience that requires time and resources to make fully working prototype
Cultural Probes
- Provides good understanding of the context to design
- Enhance user involvement
Contextual Inquiry
- Can experience the real context of the user's work
- Can understand the work flow, tasks, and artifacts involved in the work
- Results as an extensive amount of user data
Fly-on-the-Wall
- Low cost method compared to the vast amount of result data
- Can observe candid behavior of the users
- Minimizes potential bias or influence from the observer
A/B Testing
- Easy to test and get the result
- Quick and inexpensive method to test the users' preference